Steam inmost5/4/2023 ![]() The knight's section corresponds to Adam's grief over losing his actual daughter, and then eventually finding salvation through his adopted daughter until his eventual death, I presume. Aside from the scene in the castle where Adam sees his daughter get bullied and commit suicide (!!!!!), and the weird glowing-fox-sex-baby thing at the end which seems to confuse the game's symbolism, most of it has nothing to do with the overarching plot. Meanwhile, the "Witch" that gets mentioned in some of the lore and by another character, who presumably is supposed to represent the mum with mental health issues, never actually appears in the game. The cartographer doesn't even "help you find your way" or anything you get some fuel to make a bridge for him, then he repairs a lift for you. Yet despite all this stuff, some of it is metaphor, and some of it isn't. This is where you pick up your collectables - either the shiny shards to trade for stuff approximating story, or the bottles that contain scraps of paper which shouldn't exist within Adam's world because they're all "real" things from the little girl's story. There's a whole world in there - talking cat people, an absent-minded cartographer who needs a lift fixing, a giant spider that tolerates your presence etc. The fact that most of it is dumped on you in a 30 minute completely non-interactive cutscene, plus the lack of cohesion between the different parts of the game (some of it is metaphor, but some of it actually happened in the narrative!), really pissed me off.Īdam's sections of the game are much more fleshed out than the others in terms of world design. well, most of it is allegory/metaphor, apart from the bit that isn't. ![]() It's no Creaks, but then not much else is this year (GO PLAY CREAKS if you haven't already, it's bloody brilliant). In terms of moment to moment gameplay, it's responsive and interesting although the knight and girl sections are quite repetitive, they break up the main action well enough, and the "man" sections mix things up with some chase sequences, different types of puzzles etc. Visually the game looks lovely, with its very washed-out but still beautiful pixel art. The "man" sections (henceforth he'll be Adam, which is the name of the main character of the game) have a mythology about some kind of castle that grows and absorbs things, and some further lore you can get if you collect all the hidden shiny crystals and talk to an NPC the crystal collection is irritating as it involves mostly jumping at walls to see if you make an invisible crystal appear. ![]() The game's split into three (well, four) separate gameplay styles a little girl who climbs things a bit, a knight that hacks up blobs, and a man who you spend most of the game as doing puzzley things collecting items to make more progress, outwitting similar blobs to the knight but without a weapon, and so forth. So I'll talk about mechanics a bit first, before covering the story in a non spoiler fashion. Whatever it does, it makes the whole game seem absolutely terrible after you've done it. Exactly as said above, it's a ridiculously long cutscene - as in, your controller turns off if you're playing on PC, that sort of length. Then the ending happens because the game gives you no idea that you've crossed a "point of no return" (despite there being an area that clearly needed exploring). So while I was playing Inmost, I enjoyed it. Nothing is announced in regards to PS4 or XB1, but nothing has been ruled out either. Will the game come to other platforms in the future? With the new content included in this release that number is expected to be a little bit higher but still in the same ballpark. The original release took about 3 to 4 hours to complete. It will depend on the sales of the digital release. Yes it will get the content as an update on the 21st as well. ![]() Will the Apple Arcade version get the above content update? The full breakdown of changes and additions are detailed here. Why did INMOST take so long to release on PC/Switch?Īfter the Apple Arcade version was released the team at Hidden Layer Games went back to develop additional content for INMOST such as new locations, narrative, music, cutscenes and more. Think of linear platform games like Another World, Prince of Persia or modern examples such as INSIDE. Explore a hauntingly beautiful world, with three playable characters, in one dark, interconnected story.” “Escape the depths of an otherworldly labyrinth in this cinematic puzzle platformer.
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